In Dissolution, the world only exists where you can see it.

This isn't fog of war. Beyond your circle of observation, reality simply ceases to be. Step away from a forest, and it dissolves into nothing. The ground, the trees, the resources, gone. The only way to hold the world together is to watch it.

You wake at an altar with nothing but a small circle of existence around you. Gather wood, stone, and fiber. Craft tools. Build totems that anchor reality in place, creating permanent safe zones in a world that wants to forget itself. As night falls your vision shrinks, and the things that live in the dark grow bolder.

Explore six distinct biomes: forests, tundra, swamps, wastelands, deserts, and plains. Each with their own resources, creatures, and dangers. Beyond them all lies the Void, a crushing barrier of nothingness that devours anyone unprepared to cross it.

When you die, a ghost holding all your aura lingers at the spot. Fight it to reclaim what you lost.

Build a network of observation: totems, campfires, beacon towers, to push back the dissolution and carve out a permanent foothold. Upgrade your view radius at the ancient altar. Activate obelisks scattered across the world to face the ultimate challenge.

Fish in rivers, swamps, and ocean shores. Tame pets that follow you on your journey. Discover torn pages, compasses, maps, and other artifacts hidden in the world.

How far can you push back the nothing?

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  Controls

  • WASD — Move
  • Left click — Attack / Harvest
  • Right click — Use item / Place structure
  • E — Interact
  • R — Pick up structure
  • Tab — Inventory
  • 1-5 — Hotbar slots
Published 21 hours ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorRiccardo Grinover
GenreSurvival, Adventure
Tags2D, Experimental, Exploration, Pixel Art, Procedural Generation, Singleplayer, Top-Down

Comments

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Cool concept. Difficulty is too harsh at beginning. Not a fan of structures taking friendly fire.